Snap objects to vertices
This is a very simple script to snap all objects to the last selected object. In the example below, the cubes were selected first then the icoSphere. Then, the script was run:
import bpy from bpy import context allobjects = bpy.context.selected_objects allobjectslengthminusone = (len(allobjects)-1) lastobject = allobjects[allobjectslengthminusone] obj = lastobject mesh = obj.data vectorlist = [] for vert in mesh.vertices: vectorlist.append(obj.matrix_world * vert.co) for i in range(allobjectslengthminusone): allobjects[i].location = vectorlist[i]